I’m making a massive landscape in Zbrush that I can later split up into section, and maybe further edit them outside of Zbrush. On the lowest subdivision, one quad equals a landscape of 63x63 Quads, 2x2 Sections, 8x8, 1009x1009 (would this be the best value for something like this?) The max UE4 world/level size is 20 km[SUP]2[/SUP]. That is about 20 of these landscapes across, or 20x20. The one I have set up are 16 sections of 18x18. I estimate the max size of this world to be 257.6 km[SUP]2[/SUP]. Say if this project ever sees the light of day, 64.4 km[SUP]2[/SUP] will be DLC, and this is only part one of a game that is located on a western continent, and part two will be an eastern continent.
For referencehttps://youtube.com/watch?v=80vctFJqoG8
I came up with the map size after comparing the default UE4 character with a walls circular walls of what would be a citadel/large city.
So my question is, what would be the best way to go about setting up this world? Would it be world composition? Does it support multiple Levels in a similar way to Final Fantasy XV online (could not find information on that), or should I attempt to scale everything down to 1/16th of the original UE4 scale?