I’m proud to announce the release of Ducks on the Unreal Marketplace.
These Ducks will walk to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. The Ducks also come with Perching behavior and water interaction. Easy setup, just drag some Sky Targets, Perch Targets, Water Targets, and Ground Targets into your level and watch the show. You can also play as a Duck with walking and flying functionality.
Ducks v1.0 Includes:
- (1) Rigged and Animated Duck Skeletal Mesh (Mallard Duck)
- (30) Animations
- (2) Animation Blueprints
- (3) NPC Character Blueprints with 1 Parent Class (Brown, Green, and White Ducks)
- (2) Game Modes (Play as the Enemy character and/or play as a Duck)
- High resolution Textures (4K) and Materials
- Physics Asset
- Single trace obstacle avoidance while flying and Enemy avoidance while on the ground.
- Water interaction
- Behavior Tree and AI Controller
- Ragdoll on hit
- Sounds (Duck calls, Splashes, and wing flaps)