Introducing the Duplication Tool Set (DTS) Plugin – your all-in-one geometry powerhouse for Unreal Engine. Effortlessly generate static or dynamic structures and explore endless creative possibilities with 8 versatile base tools.
DTS allows you to quickly generate, customize, and manage static or dynamic structures and their presets using an intuitive in-editor Widget Panel. Whether you’re prototyping levels, creating procedural layouts, or experimenting with geometric designs, DTS streamlines the workflow.
With a single click, you can spawn geometric structures of Static Meshes or any Actor type, merge them into Instanced Static Mesh Actors for performance or keep structures fully dynamic and controllable in-game.
Designed for level designers, technical artists, and game developers, DTS turns complex geometric structure creation into a fast, visual, and flexible process.
Included Base Tools and Configurations :
3D Array: Filled, Hollow, Edges Only, Staircase, Pyramid, Even-Odd, Sliced
Fibonacci Lattice: Rectangle, Disc, Sphere, Cylinder, Cone
Helix: Single, Double, Multiple
Polygons: Concentric, Triangular, Pentagonal, Hexagonal, and more
Sphere: Concentric Spheres, Hemispheres, Circles, Semicircles
Spiral: Single, Double, Multiple
Spline: Continuous or Discrete formations
Torus: Ring based toroidal structures
And much more — Unleash your imagination.
Trailer of the DTS Plugin
Documentation with short, focused explanations
Explore a Demo Level built using DTS
Learn DTS through a video of creating the Demo