Hello,
so in UE4 inputs, there are 4 parameters for Motion
Tilt
Rotation Rate
Acceleration
Gravity
Could you please share info, with what accuracy in mm, degrees , and ms (in space, angle, time) they all work?
Do you think, it is possible to reconstruct the curve in space the player moves the controller along?
For instance, if I shake the gamepad up-down, can I distinguish it in UE4 from say, left-right movements?