I’m trying to solve the problem of running 2 screens simultaneously on Android 11. Has anyone been able to do this with Unreal Engine?
Here is the setup:
1 Samsung Android 11 tablet connected to an external monitor
1 level is built in Unreal with 2 cameras.
When the project is packaged to an APK, the android app understands which camera to display on which screen simultaneously.
The tablet screen is used as a touch screen controller.
Any help or pointers of how to find the solution would be greatly appreciated!!