Dual Quaternion support

I’m supporting this request and want to add that Dual Quaternion Support is absolutely necessary for DAZ Characters to work correctly with UE4
as DAZ is state of the art regarding character creation, simulation and animation.

There is no way around it and no other tool out there that is as capable as DAZ3d when it comes to creating and animating realistic humans and it should be taken into consideration by Epic, esp. when even some DAZ plugins are being sold here at the marketplace, that absolutely rely on Dual Quaternion Support for a full experience.

The code is even there, but it’s only for version 4.24 and I don’t know how to implement it for 4.25. The problem is that the developer responsible for it doesn’t maintain it anymore…

https://github.com/AlienRenders/UnrealEngine/commit/a1b5c0a00fec07027f6628be5fd69635f549eabb