Dual Quaternion support

here to show a exemple of the same character inside daz using his DQ

as you can see she looks normal just ignore her legs "missing parts(lol) it deforms perfect without any issues now when i export her and she “looses” the DQ here the same pose inside unreal engine:

as you can see without the DQ now her pose looks a “lot weird” and using a little joke now she looks like a “she male” or a trans without “pass” the surgery, she gained something big under her legs, well going normal again it was just joking to point out the “wrong” as you can see her legs and “butt” deforms too much but her crouch not "follow it and still in the same “form” making it looks like a “extra” if you are able to proper add the DQ to the character like using the DQ mod this don’t happens and the character deform in the rigth way the same as in daz, this is why i would love to see DQ being added back to unreal, because not only daz but blender and even maya does have support for “DQ” but unreal seens to have go away from that, i would really love to see a option where in case a character is exported with DQ daz would or recognize it and auto apply or in his import window have a option to accept the “DQ” in the same way we have “morphs”, because making corrective morphs would be some annoying extra work which would not be good as if was just a proper DQ compatibility.