Dual Quaternion support

First, thank you for maintaining DQ for UE. I totally agree this should be a standard option within UE.

I’ve compiled your mod version of UE and can confirm that DQ on Daz characters looks great:

However, there seems to be an issue with the facial joints:

I was hoping you might have an idea what’s going on here before I start deep diving into the issue myself.

~ Dave

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