Dual Quaternion Skinning in Unreal Engine 5?

Apologies if this has been answered in a previous topic.
I know that DQS was dropped in UE4 versions but curious to know if it has been implemented again in version 5 and above? I swear I remember upon pre-release some presentation that included it.

I have tried searching the documentation for anything on it, but I fear I may be missing terminology that relates specific to UE i.e. Blender labeling it as “preserve volume”

Would love that easy workflow in Blender to get the 30+ characters animated and imported into UE5.

Appreciate your help!

2 Likes