Dual Ai system which pass information between each other in state tree

I wanted to make a system where two AIs can pass info to each other to plan an attack for the player I am currently using the State tree system Does anyone knows how to implement the system. i tried the event dispatcher but it is asking for a reference of the task i don’t how to do it. can anyone help me with this

Not sure exactly how to set it up, but there’s a state tree related function node called Send State Tree Event. The pawns or ai controllers trading events would need references to each other so you can grab the state tree component and send an event to it. Then in the state trees, you’d need to add On Event transition rules/triggers using the tag sent by event.