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DSSDO integration into UE4?

Hi, is it possible to integrate DSSDO (GitHub - kayru/dssdo: Deferred Screen Space Directional Occlusion) into a project easily or would it require complex changes in the engine source?
If it is easily doable, could someone provide some info on how to do it?
And if not, would someone do it? :3

Thanks in advance for any answers,
CAPTNCAPS

This week i posted about a request for this Some good things from Cryengine - Feedback for Unreal Engine team - Unreal Engine Forums is the AO in Cryengine 3.
But i can’t help you about the integration, probably you need check the shaders in the engine folder Engine/Shaders/DeferredShadingCommon.usf
In the Epic Documentation i think you have a something about this and how create shaders.

Probably someone can help you over here.

Today i find this https://github.com/EpicGames/UnrealEngine/commit/ef2256631b3a54fb615cafe22662b2f929189de8