多个DS服务器承载一个大地图/Multiple DS servers host a large map.

We don’t have a good solution at the moment. The current approach we are taking is to switch DS servers when a player reaches the server boundary. However, this method has a significant problem in that the DS server switching process is slow (because it involves unloading and loading the map, even though it is the same map, UE5’s underlying logic still needs to unload the current map and then reload it).