Hello everyone.
This is my latest project.
Video: [video]- YouTube
Project page: http://-rahimi.net/pages/portfolio/dry-land.html
Executable file: http://-rahimi.net/portfolio/realtime/DryLand.exe
Hello everyone.
This is my latest project.
Video: [video]- YouTube
Project page: http://-rahimi.net/pages/portfolio/dry-land.html
Executable file: http://-rahimi.net/portfolio/realtime/DryLand.exe
Wow, love the aesthetics! Great form and geometry, great artistry and shapes.
I have similar problems with LODs popping in and out very noticeably. Not quite sure how to make them easier on the eyes.
The brightest parts of the scene are a bit overexposed. It looks like a purposeful choice, but makes it hard to see the form of the creature in the last screenshot up there.
Critique aside, I think it’s wonderful. Really feels like there is an interesting story behind it.
Thanks a lot StephaBon.
Lod’s of the stones is popping mostly because of the top layer material. Its desert after all i think it must be a bit bright.
the plants are great… but the rocks are just… well… awful… there seems to be a lot of mixed elements and styles… which confuses me… I do like it… but… there seems to be to many clashes… also… the lods are way to harsh
still great work
First off good work! I like where you are going with it! Things to work on - is correct, It feels like things are out of place. Silhouette is very important in art and games and the shapes you have give it a mixed feeling. I see what you are trying to do with the shapes but those rocks just don’t work. I’m not a color theory expert but the colors in this scene feel off, I think if you are trying to highlight the green plant then they need to be larger, brighter, or placed better. Overall still nice work, just needs some work
Thanks. What is the problem with rocks?
Great work !
I remember you from years back, when your work with Quest3D was such an inspiration for me!
Glad to see you here…
Thank you romfeo