~ Drunk On Nectar ~
Available on Steam as Early Access!
[CENTER]Experience Life in a 0.1 mm scale world where animals and plants are not props, but living growing entities with full biological lifecycles. Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. You can play as Creatures or Simulate ecosystems of your own in DoN.
Engineered at a micro-world scale to support creatures as small as 0.1 millimetre, DoN aspires to become the first full-fledged Nature game ever made.
http:\/\/www.drunkonnectar.com\/wp-content\/uploads\/2017\/11\/Egg-Emergence-Small.gif *An example of animal lifecycle depiction in Drunk On Nectar (Monarch Butterfly):* http:\/\/www.drunkonnectar.com\/wp-content\/uploads\/2017\/04\/DoN-Monarch-Lifecycle-Chart-Annotated-Smaller.jpg
**DoN's Technology Stack**[/CENTER] To provide a glimpse of DoN's varied technology stack, below is DoN's 3D-pathfinding system (available for free on the [Unreal Marketplace](https://www.unrealengine.com/marketplace/don-s-3d-pathfinding-flying-ai)) https://youtube.com/watch?v=6Tr_K551zvI Dynamic Mesh Effects via mesh painting ([Unreal marketplace](https://www.unrealengine.com/marketplace/don-s-mesh-painting-with-paint-blob-collisions)) https://youtube.com/watch?v=MXrHfWu9vD0! The "3D-pathfinding" and "Dynamic Mesh Effects" plugins are one one among many such systems powering the game, including: - Procedural Plant simulation (germination, growth, pollination, seed dispersal over 4 seasons) - "360 degree" Locomotion systems (for various creatures) - Random-map generation, In-game-Editor/Sandbox - Creature A.I. system for simulating intricate ecological relationships - and more!
Behind DoN’s Development
I’m Venugopalan Sreedharan, currently the sole developer of DoN. I started working on DoN in 2014 before which I enjoyed a career in enterprise software development.
Let me know if you have any questions about the game’s development, Steam experience or technology stack and I’ll be happy to answer!
Hope you enjoying checking out DoN