Drunk/high camera effect on item pick up

Can i make an object i pick up and use to make a camera effect?

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One approach to achieve a drunk screen effect in a level is to create a function within the object that retrieves an array of Post Process volume classes, ensuring reliable access to the necessary components.

This function can then be used to enable a dedicated Post Process Material or modify specific parameters in the Material to achieve the desired effect.

Alternatively, another solution is to utilize a blueprint consisting of the Post Process component, with a corresponding function that sets the drunk effect and can also be called as necessary.

A helpful reference for a drunk effect Material example can be found in: Six Post-Postprocess Effects - UE4 Tutorial - YouTube

Hi Hsf,

In addition to post-processing, you can use the Camera Shake system to add some ‘wooziness’ to the Camera.

:beers:

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