The State Manager Component is a simple but very flexible component used to manage the state of an actor using Gameplay Tags in Unreal Engine.
I have created Documentation included when downloading the project files that goes into detail about every function of the Component, and examples of use-cases.
Ideal For:
Character State Management
AI State Management
Animation State Management
Actor Behaviour State Management
Any type of State Management
📈 Blueprint Based: 100% Blueprint. No C++ required.
Well commented with tool-tips and examples
Supports any .uobject that supports actor components
Controlled through interfaces for easy and optimized communication
Includes Anim Notifies and Notify States for Animation Driven State Management
🎮 Optimized Performance: Efficient Blueprint logic ensures smooth gameplay.
🔗 Blueprint Interfaces: Systems interact seamlessly, making integration a breeze.
Future Updates: Expecting more ! Here's what's on the roadmap:
🗣️ Manage Previous States
🛠️ More Examples