DrSavio - State Manager Component

The State Manager Component is a simple but very flexible component used to manage the state of an actor using Gameplay Tags in Unreal Engine.

I have created Documentation included when downloading the project files that goes into detail about every function of the Component, and examples of use-cases.

Ideal For:

  • Character State Management

  • AI State Management

  • Animation State Management

  • Actor Behaviour State Management

  • Any type of State Management

📈 Blueprint Based: 100% Blueprint. No C++ required.

  • Well commented with tool-tips and examples

  • Supports any .uobject that supports actor components

  • Controlled through interfaces for easy and optimized communication

  • Includes Anim Notifies and Notify States for Animation Driven State Management

🎮 Optimized Performance: Efficient Blueprint logic ensures smooth gameplay.

🔗 Blueprint Interfaces: Systems interact seamlessly, making integration a breeze.

Future Updates: Expecting more ! Here's what's on the roadmap:

  • 🗣️ Manage Previous States

  • 🛠️ More Examples