first and foremost this is about UE5, I added the 4.27 tag because it didnt let me post without it. For some reason it kept requesting to add a version tag, despite the fact that I added the 5-0EA tag.
Anyways, onto my question:
Im following along with the beginner tutorial by Unreal Sensei, however Im trying to add my own stuff rather than play around with freely available stuff.
Im currently trying to create a material to put onto my landscape. For that reason I created a seamless grass texture with gimp (its 512x512 pixels) and exported it to .png, .bmp and .tga. I can import the texture into my project just fine and even view it inside unreal:
Unreal completely freezes and no matter how long I wait I have to shut it down via task manager.
Is there a step I missed? I read that it should have a power-of-two resolution and that .png and .tga are preferred.
However even at 512x512 pixels resolution and after trying .jpg, .png, .bmp and .tga it still freezes every single time.
Try verifying your ue5.
On the dropdown from the launcher on the engine-> verify.
This will check if the install has all files required.
What system are you running ue5 on?
I noticed a windows 7 like logo on your screenshot.
I installed UE4 to see if it would work there. I could drag and drop my texture onto the material plane, however the small preview there showed a white square. When I then opened the texture within UE it said the following: Grass_seamless_512x512.png (Invalid texture)
Now, Im wondering what that invalid texture means.
I downloaded a texture from the web, imported it and the same thing happened, invalid texture.
I googled around but found nothing that helps.
I downloaded this free material pack from the store. After downloading and adding it to the UE4 project the materials showed up fine within the content browser. However when I tried to open/look at them UE4 recompiled shaders and now they are messed up. The pack came with .pngs of the textures used in the material and they also show up completely black and again I get the (Invalid texture) statement when looking at them.
How is this even possible? I did a fresh install of UE4, I didnt mess around with it at all, added said material pack to the project and it still gives me this error…
Some very strange behaviour.
But i would like to try to help in some way.
I will add an image of standard settings for one of my textures.
In this case it is a 4k texture with an alpha map.
Check if there is any difference in the settings compared with your texture.
Figured Id post this aswell. Maybe it gives someone an idea what is happening:
contrary to @D13on s picture under “Displayed” and “Max In-game” it shows 1x1, even though the texture is 512x512. Also the format is unknown.
Some more updates and I hope someone can make sense of any of this.
In UE4 I imported the starter content. I COULD ACTUALLY USE a texture from that pack and drop it onto my material. This worked fine. I could even use said material in my scene.
However, as soon as I try to use either a texture I downloaded from the unreal marketplace or my own texture, it just looks white:
In UE5 its even weirder. I also imported the starter content and the materials within the content drawer preview just fine. As soon as I open up a material the ShaderCompileWorker.exe process shows up in the task manager and UE freezes for a few seconds. After the process disappears UE unfreezes again. However as soon as I pan the view when looking at the material to include the textures it freezes for good and doesnt unstuck anymore.
So this works:
When applying the material it again freezes for a few seconds but after that everything is fine. I can move the camera around, I can move the object, but as soon as I open up the exact same material that shows up in the viewport and try to look at it, I get a crash again.
One thing I remember is that I encountered this error and used the ‘dirty’ fix from post 5. Could that be related? Seems weird though because it doesnt look like anyone else on that thread has the problem that I have.
Anyway, at this point Im getting somewhat frustrated and Im close to begging for someone more experienced than me to look into this
Reluctantly I ‘upgraded’ my system to Windows 10 64bit. I figured maybe the fact that Nvidia doesnt provide a new Win7 driver for my graphics card anymore has something to do with my problem here.
Turns out it doesnt. Even on Win10 with the latest graphics card driver Im running into the exact same issue.
-Its not the texture, the exact same texture with the exact same settings works on my laptop within UE4, while it doesnt work on my PC in the same version of UE4
-Its not my OS
-Its probably not even an UE problem, afterall it works on my laptop within UE so there has to be something messed up with my PC I guess. What that would be I have literally zero clue at this point
Hey, thanks for the idea and sorry for the late reply. Was really busy the last days.
2GB if Im not mistaken.
Since I had no idea what this means I tried to follow this guide. Is that the approach you were talking about?
If so I got stuck at step 3 because it told me to open up an existing material. The problem here is of course that I cant create a material with the texture.