first and foremost this is about UE5, I added the 4.27 tag because it didnt let me post without it. For some reason it kept requesting to add a version tag, despite the fact that I added the 5-0EA tag.
Anyways, onto my question:
Im following along with the beginner tutorial by Unreal Sensei, however Im trying to add my own stuff rather than play around with freely available stuff.
Im currently trying to create a material to put onto my landscape. For that reason I created a seamless grass texture with gimp (its 512x512 pixels) and exported it to .png, .bmp and .tga. I can import the texture into my project just fine and even view it inside unreal:
However when I drag and drop it into the material like this:
Unreal completely freezes and no matter how long I wait I have to shut it down via task manager.
Is there a step I missed? I read that it should have a power-of-two resolution and that .png and .tga are preferred.
However even at 512x512 pixels resolution and after trying .jpg, .png, .bmp and .tga it still freezes every single time.