thank you. That sounds good. I was not sure if there is another way, but destroying and respawning the weapon again makes sense. DetachFromComponent
only detaches the Mesh, makes sense, my screenshot shows it too. Thank you!
thank you. That sounds good. I was not sure if there is another way, but destroying and respawning the weapon again makes sense. DetachFromComponent
only detaches the Mesh, makes sense, my screenshot shows it too. Thank you!