Dropping an Item from the inventory, it loses it's scaling.

I’m doing the UMG tutorial and am pretty much done. Everything works, EXCEPT for that when I pick up an item, then drop it, the item loses its scale properties. The item is scaled to, say 0.25, but when I drop it from the inventory it returns to a scale of 1. I’m not sure where this behavior is coming from.

It’s probably something dumb and easy to fix, but I’ve banged my head against the wall for two hours now. Any help would be appreciated.

Of course, I figured it out right after I posted. There is an “arrow” component that specifies where the item will drop. The item was scaled down to 0.25, while the arrow is at a scale of 1. I scaled the arrow down to 0.25 and everything worked. Would be cool if there was a transform object without scale…

Anyway, it was a hard problem to track down because there were no errors to form a path.

Hope this might help anyone who finds themselves in a similar situation.

The other way would be to transform your object to the correct when you import it … than you wouldn’t have to fudge the scale manually when manipulating the object in the game.

True, but it was literally a cylinder component in Unreal. :slight_smile: Is there a way to scale something down, then “reset” the transforms to <1,1,1> (while keeping the scaled down form)? Maya had something like that… I’ve been doing houdini fx for too long, my modelling is beyond rusty.