So this isn’t a question of how to do it but what to do. Should i drop items or containers the player can open?
So the pros for dropping items (similar to games like satisfactory where items just fall to the ground)
- It gives the player an immediate look at what is available to pick up.
- Its more satisfying when enemies explode into loot instead of just dropping a chest
Cons
- It creates lots if actors
- small items can be hard to find if you’re using a point and click pick up system for inventory vs a vacuum pick up
Now for the enemies dropping containers or becoming containers. (similar to fallout where when enemies die you can click on them and look through their inventory)
Pros
- much easier to find enemies then small loot items
- Much less engine intensive
Cons
- Not as satisfying for the player
- a little more complicated to set up
I am just interested in other peoples opinions.