Running into a slight bug when dropping out players 2 or 3 and rejoining them in a splitscreen game. It seems like the players are being assigned to the wrong player controllers, and thus their UI is being double assigned to an existing screen.
So my question here is… when using the Remove Player node, does this reorder the Player Controller IDs, or does it leave a gap? My system was taking account for a gap, but trying it without the gap and adding the new player at the end regardless is seeming to be just as broken.
Halp! Any advice or extra resources or links on this would be more than helpful.