When building a level, usually there’s so much stuff on screen and I’ve been wondering if there is a feature that would help facilitate what is selectable behind the cursor.
Example:
I have a door in front of me while editing a level.
Behind that door is a TriggerVolume.
Instead of clicking the door multiple times and moving the view around in an angle trying to get the TriggerVolume, is there a way to show a drop down list of what I can select behind the cursor?
Thanks!
Kd