Drop down list behind cursor

When building a level, usually there’s so much stuff on screen and I’ve been wondering if there is a feature that would help facilitate what is selectable behind the cursor.

Example:
I have a door in front of me while editing a level.
Behind that door is a TriggerVolume.
Instead of clicking the door multiple times and moving the view around in an angle trying to get the TriggerVolume, is there a way to show a drop down list of what I can select behind the cursor?

Thanks!

Kd

The ‘drop down list’ is actually the World Outliner :slight_smile:

Seriously though, another good way of separating actors that I didn’t know about until recently is layers:

Using layers you get straight at the stuff you need ( once you’ve layered it ), and you can also do stuff that looks like grouping, but is more flexible, in my opinion…

Thank you for the info!