Hi,
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In A (see img), the player walks over the hole but only drops down the hole when a key is pressed.
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The player should then be able to jump out of the hole and back to the ground.
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When the player is down in the hole, the ground goes transparent and the underground becomes visible.
How can I achieve this?
I’m using a modified Thirdperson BP for character movement.
Thanks!
T
here’s my genius plan, I’ll switch mesh A to B ( which has no collision on the hole area)
So player comes in trigger box presses E and bam “swtich”
I have them working separately but how to make them work only when both conditions are met?
Brop76
(Brop76)
3
It’s like the TMNT sewer grates that used to be In fortnite I mean you could just teleport players when interacted or just use a if statement
Found a tutorial! Wonderful community.