Drop a player in a hole, only when a key is pressed?

Hi,

  1. In A (see img), the player walks over the hole but only drops down the hole when a key is pressed.

  2. The player should then be able to jump out of the hole and back to the ground.

  3. When the player is down in the hole, the ground goes transparent and the underground becomes visible.

    How can I achieve this?

I’m using a modified Thirdperson BP for character movement.

Thanks!
T

here’s my genius plan, I’ll switch mesh A to B ( which has no collision on the hole area)

So player comes in trigger box presses E and bam “swtich”

I have them working separately but how to make them work only when both conditions are met?


It’s like the TMNT sewer grates that used to be In fortnite I mean you could just teleport players when interacted or just use a if statement

Found a tutorial! Wonderful community.

Here is a roughly plan

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