I am using a mask dissolve effect from here https://youtu.be/_YTw-pFuWig
I am also creating a Cinematic, not a game so everything is driven from my Level Sequencer.
I am able to trigger particle effects from my Sequencer but cannot get this effect to work unless I use PIE or SIE modes.
ie simply animating the mask fx cube from the Sequencer does not enable the effect. I must enter PIE mode.
The attached clips should make this a bit more clear.
1 Manually dragging mask fx cube in editor (Construction Script)
2 PIE mode animating mask fx cube (Event Tick in Event Graph)
3 animating mask fx cube via Sequencer (no PIE mode)
Can any Blueprint experts help? Can this type of effect be done without entering PIE mode?