I am a Maya User ad I’m Learning Unreal. There are certain Concepts that I understand much better from a Maya Perspective. For instance. I would like to Attach a head of characterA to the body of characterB. I’ve created a socket for the neck joint on CharacterB, and I have attached the CharacterA to CharacterB’s Neck Joint Socket. This works fine, except that that CharacterB’s Head rotation, which is coming from the head_joint, which is a child of the neck joint, needs to also affect the rotation of CharacterB’s Head joint. In Maya I would simply Connect the Attribute values from CharacterA’s Head Joint to CharacaterB’s Head Joint.
I can’t see how to drive the Joints of CharacterB with the joints of CharacterA