Hi, I am making a short story game where there is no fighting. The entire scene is almost entirely driven by NPCs, except that the player is able to walk around a bit until it steps on a trigger volume.
I keep working on the animations but I am not so sure how to link them together. Basically, after the event is triggered, the scene is entirely replaced by animations. Custom animation sequences are played on the NPCs in the scene in chronological order. The player’s movement is also entirely replaced by several animation sequences. How can I do that? I am point blank at the moment as I don’t know where to start. Is it a matter of the level blueprint or/and the AI blueprint?