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Driver Hands Animated by Steering Wheel Rotation.

Is it possible to drive the animation of a driver’s hands/arms by the rotation of the steering wheel? I have a vehicle simulation I’m working on and I have the steering wheel rotation mapped and working. I’d like the rotation of the steering wheel to drive the placement of the hands/arms. Can you set up a IK system in Unreal to work in this way? Any advice or direction would be greatly appreciated, I’m somewhat new to the animation side of Unreal.

-doug

This is purely hypothetical since I haven’t touched the physical animation system at all, but what about attaching the hands to points on the wheel and using a physics blend on top of the “hold the wheel” pose? I also believe I read something in the the recent 13 release about improvements to said system…?