Is it possible to drive the animation of a driver’s hands/arms by the rotation of the steering wheel? I have a vehicle simulation I’m working on and I have the steering wheel rotation mapped and working. I’d like the rotation of the steering wheel to drive the placement of the hands/arms. Can you set up a IK system in Unreal to work in this way? Any advice or direction would be greatly appreciated, I’m somewhat new to the animation side of Unreal.
-doug