Driven Games - ⚡RGB Nodes – Animated Blueprint Wires

⚡RGB Nodes – Animated Blueprint Wires || 🔌Unreal Engine Plugin || ⭐Now your graphs are never boring.

🎥Watch the demo - Click Here

📘Documentation - Click Here

Bring your Blueprints to life with vibrant, glowing colors!🌙

RGB Nodes is a lightweight Unreal Engine plugin that transforms all your Blueprint node wires into dynamic RGB effects. Instead of the default plain wires, your graphs now pulse with smooth, animated colors—making complex Blueprints easier to follow and way more fun to work with.🎮

🚀Features:

🌈Auto-changing RGB colors on Blueprint wires

🎨Enhances visual appeal of your graphs

😎Makes working in Blueprints more fun and dynamic

🔄Converts all Blueprint wires into RGB gradient colors

💡Adds a glowing animated effect for a stylish, modern look

🧐Makes debugging and reading Blueprints more visual & engaging

⚡Simple plug-and-play setup – works instantly after installation

🪶Lightweight & optimized (no performance impact on your graphs)

Perfect for developers, designers, and creators who want their Blueprints to look awesome, colorful, and futuristic!🚀⭐

Is this compatible with Electronic Nodes by chance?

Thanks for using this plugin! Currently, it’s not compatible with Electronic Nodes, but I do plan to add support in a future update.

Can you also release the plugin for UE4?

Thanks for using this plugin! sure, I will release this plugin for UE4 in a future update.

What a cool little plugin! A big thing I put energy into, is getting my development and production environment customized to my liking. We should enjoy what we’re staring at, along with getting everything set up for maximum efficiency. So this little gem is certainly an addition to my plugin stack now… Well apart from one glaring issue.

As someone else noted, the lack of compatibility with Electronic Nodes hurts a bit. Getting that implemented would be very, very appreciated!

Hi, author! I’m just wondering if you could develop a feature that’s compatible with the material editor later on. That way, in the material, we can have wires of different colors according to different attributes, just like in the blueprints.