Hi, another vehicle from me this time its different, its not military vehicle.
Its small car based on my daily driver for 13 years.
Its Italian car with engine 1.9 JTD ( Diesel ), 79 HP Beast gas mileage is excellent, car was never released in USA so there is that
But thanks to UE4 i have chance to immortalized it…
The car is complete with physics and morphing points, complete skeletal is skinned by standard of GTA skeletal system ( if you are copy something copy the best ).
I put so much in this blueprints i was working on it for 2 months from scratch to finish. Had to remodel twice before i figure out proper collision system, first time i was going with switch of the components but then i remembered that morphing points exists and that was better solution for collision.
Some of the functionality of the blueprint
Basic functionality :
- Detailed cockpit (With all of the icons, lights, indicators, error codes etc)
- Working gauges (RPM, speed, fuel, temperature, onboard computer etc)
- Infinite number of color combinations for body, rims and brakes.
- Active suspensions
- Working left - right indicators
- Working lights LO / Hi Beam
- Working doors
- Multiple camera with blend transitions
- All sounds (Start, stop, engine, collision, gearbox, etc.)
- Particle effects (Smoke, impact, exhaust, skid marks etc)
**Advanced functionality **
- Full damage system for collision and impact with 9 morphing points.
- Detachable elements (Bumpers, bonnet, boot, mirrors)
- Damage system for projectiles (Breakable headlights, and taillights, side indicators, mirrors windshields and glass)
- Control vehicle while in air
- Integrated fuel system with refueling station
- Car alarm and locking
- Car breaking and entry
- Destroyed versions
- Weak spots at fuel tank if damaged with projectiles
**Demonstration video **
Damage and repair cupercut
**Drive my car **
Playable demo
Market place link
But there is one thing that i could not do it its flat tires, i tried everything but my humble knowledge of UE prevent me to do it.
I can’t cast or change radius of wheel from blueprint, and my knowledge of c++ is limited to create new class.
Believe my i tried everything but could not do it, the mesh is skinned with tire and rims separated so in future i can add that .
If anyone have idea how to do it please send e-mail.
And if by chance some of the developers working on vehicle class in UE4 please tell me is there a way to make flat tire
I like this little car so much and its so cool to see it in Unreal 4.
Note
Those are winter tires, i started modeling when car was on summer rims and tires
Thanks to everyone