Drive Morph Target Value based on Scale value


We need to scale a morph target value based on the scale value from a given direction in the scale transformation. That is, if the x scale factor is 1.5, then the morph target value gets an appropiate value (it can’t be 1.5, there is some math involve to convert to a proper value)

I’m new to animation blueprint so i just have setup the basic morph target behaviour, the next step is this question.

This is the way i got it, but now as expected the scale is piling up with the morph target. That’s the second problem.

When i got that i’ll post i solve it.