I have set up a project where every frame I get new values for ControlRig controls.
I want to use those values to drive the Face_ControlBoard_CtrlRig.
I tried adding a ControlRig Component to the Metahuman blueprint (BP_Ada in my case), set its calss to Face_ControlBoard_CtrlRig and then call the appropriate SetControl functions.
The controls are being set correctly, as far as I can tell, but they have no effect on the animation.
Also tried changing the Animation blueprint of the FaceMesh to a very simple one that just uses the ControlRig node.
Any ideas?