A glimpse of combat in 《Drifting》
Wall Evasion
https://media.indiedb.com/images/games/1/70/69632/evasion_scale_down_750x363.gif
Since most of the combat takes place in 3-dimensional space, it is crucial for players to have the ability to dodge incoming attacks during wall-run / wall-slide.
The wall evasion moves have two variations depending on players choose to dodge left / right or backward; side dodge produces a horizontal motion which allows players to quickly close the gap between adjacent walls; backward dodge produces an upward motion which makes reaching higher ground much easier.
During evasion, time slows down and players can still perform other moves: hook, grab, throw, shoot, throw kunai…etc. I’ve spent a lot of time to ensure the game logic can allow other animation to blend in with the evasion moves - a tedious and cumbersome work - however, it is satisfying to see the protagonist dodge between walls whilst perform all kinds of acrobatic tricks as if dancing in mid-air.
I hope you enjoy this week’s update, feel free to leave a comment if you are interested in the wall evasion and want to know more about it. I’m always glad to answer your questions or hear your suggestions!
Have a great weekend! :3