Thank you for your interest and willingness to offer your skills to support the project! =)
I’m afraid the project is nearing the end of its development cycle, most of the critical mechanism has already been implemented, there really isn’t much programmer work left.
《Drifting : Weight of Feathers》 was developed using a hybrid of blueprint and C++, all the mechanisms were first implemented with blueprint then gradually ported
(by re-writing the functions that are called every tick) to C++.
Please feel free to visit this thread anytime and share your thoughts on the weekly update content, I enjoy getting to know other UE4 developers and make friendly chat! (゚∀゚人)
Have a productive weekday!