Thanks for the references. Ronin and Ghostrunner both look incredibly fun. I have a long ways to go in regards to control in game and there is more to it than the animation. Manual and autonomous control of Head (Cam), Arms (Weapon/ Reticle ), and Body (Navigation/Movement) are core elements of Gameplay as im aiming to achieve a VR experience without the VR Equipment. Camera control has a major role in my game as it will play both third and first person.