Dreamstrata Thank You

A thank you goes out to the people involved in this thread back in 2014 : How to Edit Post Process Material Parameter . This is the kind of stuff you hope that there is already an answer for because despite there being nothing really new in terms of engine use, I never thought that this is how you would approach it in such a manner.

The goal is to use post processing to pixelate vision during the player’s ailment status. Just like how it was explained in the thread, a material was made, the dynamic material instance was assigned to the post process settings, and then the value oscillates using a looping timeline.




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