I wanted to show a text on my HUD so I used DrawText. But when I play it, the text is not shown. How do I fix it? Is there an easier way?
Thanks!
I wanted to show a text on my HUD so I used DrawText. But when I play it, the text is not shown. How do I fix it? Is there an easier way?
Thanks!
HUD is a bit special, try it like this (in the HUD blueprint itself):
Thanks!
I was so frustrated wondering why my debug print string would work in the BeginPlay event, but the Draw calls would not. Seems it’s probably done for performance reasons?
Hopefully someday the docs will make mention of this… I even consulted the API reference, and another guide elsewhere, and found no solution til I found this thread.
Thank goodness for search engines and 8 year old forum posts!