What is the most performance friendly way to render text on AHUD?
My current approach using UCanvas::DrawText drops fps up to 8. With not so many actual text on screen.
What is the most performance friendly way to render text on AHUD?
My current approach using UCanvas::DrawText drops fps up to 8. With not so many actual text on screen.
Still actual.
Up
Have you considered using UMG? So creating UI widget to display the texts.