I have a basic “Game Over Screen” through draw text, and a rectangle that takes up the entire screen, is slightly opaque. Just to make it a little easier to read the text. The problem is the text is showing up behind the rectangle, regardless which I call first (drawtext then draw rect / draw rect then draw text). Looks like , you can see the color of the rectangle is OVER the text. Just want to switch it:
Things that get drawn first are at the back and things layer on top. I myself haven’t had any issues like , could you post a screenshot of you BP please?
I think it may be happening because they are called right after each other.
Leave everything as is up to the draw rectangle node, remove the link from the draw text node, and then replace the input node for draw text by adding another pin on your main sequence node, and take that execution wire and plug it into the DrawText node. will make sure it runs in the proper sequence, and hopefully is what you are looking for
Just wanted to see if that made any difference, let us know if it does or doesn’t work!
@DarkHorror seems to be correct, I was confused with which of my drawTexts I had tried to layer on top of my drawRect. While my wires are a little messy now, it works!