I have a basic “Game Over Screen” through draw text, and a rectangle that takes up the entire screen, is slightly opaque. Just to make it a little easier to read the text. The problem is the text is showing up behind the rectangle, regardless which I call first (drawtext then draw rect / draw rect then draw text). Looks like this, you can see the color of the rectangle is OVER the text. Just want to switch it:
If I was doing web design I could control this through z-index in CSS. How can I get that functionality here through blueprints?