I am making a vertical slice of a game for a Uni class where you play as a wizard that casts magic by drawing runes. I want to implement this mechanic into the game by having the player have to hold down their left click and drag on the mouse to draw a rune in order to interact with an object rather than just pressing a key.
I am trying to do this through blueprinting as I am a game arts student and this is just like a little bit of extension on my work. does anyone have advice on where to start?
Something like this requires a lot of work, you need to start by creating a template to follow. Next is the drawing system such as get controller and show mouse cursor then displaying it on the screen. After you display the controller you’ll need to build out a system that tracks your movement, paints, and passes it through a check to see if the image drawn matches any of the templates or is at least close to one. Once it detects the proper template, it should trigger that item/command/spawn object to activate.