TLDR; I want to be able to draw (by draw I mean write text) to a texture and turn into into material for a mesh.
The long version;
I’ve done a lot of searching for how to do this and it accrues to me that something that appears so basic a task and such a massive lack of information on the subject that I’ve found a limitation with Unreal Engine, thou I’m at odd with the philosophy that such a technically advanced engine such as unreal engine v5.3.1 couldn’t possibly not implement something that seems very basic in concept.
I’m trying to create a box of disks that you can flip though my options are such;
A) build all the disk label textures and important 1000’s of textures and convert them to materials, very likely there isn’t a GPU on the planet that can hold the massive amount of textures.
[the path I’ve somewhat followed currently]
B) build and external application that builds the disk label textures, only requiring 3 disk label textures to be rendered at anyone time.
C) Find some way to get unreal engine to draw text to a texture., this would be the ideal way to do it because, it doesn’t require an external application (B) and it doesn’t require disk space to buffer the 3 image also (B). it would just reference a data table and update the textures depending on which disk you’ve flipped too.
[[ however I’ve not found a way to draw text to a texture ]]
– for those that don’t know what a disk box is because you far to young;
here is a picture of one.
hopefully you can use your imagination to figure out how you’d flip though each disk and why it only really requires 3 to be visible at any one time, the image above the red disk always needs to be visible because it’s the front most disk, as you flip though it will always be the front most disk, but the disk your on would be visible as the disks in front of it are push forward, the 3rd isn’t visible as it’s behind the one that is visible its only design is so that when it is flipped to it doesn’t need to be loaded as it’s already buffered.