I want my Sbutton to contain a dynamicmaterialinstance instead of a a image. How do I draw a material in slate?
Materials are usable on any brush type
and there is a new brush type
(FSlateMaterialBrush) for dynamic
So create a SlateButtonWidgetStyle asset in content browser and just assign Material instead of texture to Normal/Hover/Pressed variables. If you dont know how to manage Style styling, take a look into Shooter example.
I couldn’t use materials when I am creating slate style widget in the editor. I allows me only to add 2dtextures. I am using 4.2 I have not updated the version yet. Do I need to create a slate style manually in c++?
Why is slate so confusing -_-
I went through the whole vehicle game code and I couldn’t find anything regarding using materials. Even though I am new to slate, I couldn’t understand really any UI code.
In a recent twitch stream, the devs said they have materials working for UMG. Now we just have to wait for UMG to come around. I’m anxiously awaiting this feature also. Please something by 4.4 …
Yes I too would really like to use UMG. For making widgets and data binding c++ is fine. But when it comes to styles and brushes, i cant really understand any code of it.
And I also want to know how to use materials as images in slate buttons and change them dynamically.
Using materials as a brush is available in version 4.3