Basically I need to draw a line on existing imported static meshes. I’m making a Tattoo Game. Its going to be a top down view. I need a few things:
- I need to have a static mesh (IG: The Tattoo Machine) follow the X and Y and Z coordinates of my Mouse.
- I need to be able to draw a line on mousePress true.
- I need the line to stay on mousePress false.
How can this be implemented in UE4 blueprint? Can it?