I was making some experiments using the Top Down template. I’m trying to draw a grid over the reachable spots using a simple tracing algorithm:
So far my idea was to replace those simple planes (that I spawned using a UInstancedStaticMeshComponent) with an equal number of decals, in order to avoid problems on inclined regions (the stairs for example).
The algorithm is performed by a custom Volume that defines the region to analyze. The volume is also responsible for spawning the plane meshes.
How should I go about spawning that many decals? Spawning many Decal Actors or creating Decal Components?