I’m currently working on some procedural pathway generator and stumbled upon some functions from the DrawDebugHelpers.h and noticed that DrawDebugString is different from something like DrawDebugPoint. While DrawDebugPoint has its own line batch the function DrawDebugString iterates over all player controllers and adds it in there. As we all know while being in the blueprint editor there is no such thing as a player so the question would be is there any other way to draw text on the viewport of the blueprint editor?
The other thing is that when the object spawns the players dont exist yet so it wouldn’t quite work anyway.
Hopefully someone had to deal with this before.