DrawDebugLines rendering terribly. Is there a solution? Video of problem included.

A little cross posting as that post is buried and in the wrong section. I thought my C++ wasn’t working and I found it was, but with very glitchy results. The video below is an issue I’m having. I’m drawing a lot of debug lines, but they blur out or don’t render if I’m too far, or too close, or just rotating the camera. The DrawDebugStrings are working fine. Is there a setting I’m missing? I was able to adjust the number of DrawDebugStrings per actor through a command, but can’t find anything for Lines.