Hi
I called DrawDebugLine(), expecting it stretch 100 units in the direction my CapsuleCollider is facing. However, it seems to always point towards the world center, or very close to it. I’ve tried modifying the vector params, but no combination gave me what i was looking for.
FVector End = GetActorForwardVector() * 100.f;
DrawDebugLine(GetWorld(), GetActorLocation(), End, FColor::Red, true);
Result
Any help would be very appreciated. Thanks!