Hello,
what are the drawbacks of blueprint nativization? I mean, if there aren’t any drawbacks, why isn’t it the standard that every blueprint gets automatically converted into C++?
Thank you,
Thilo
Hello,
what are the drawbacks of blueprint nativization? I mean, if there aren’t any drawbacks, why isn’t it the standard that every blueprint gets automatically converted into C++?
Thank you,
Thilo
It seems quite unreliable. It might or might not work. That is the whole issue. Nativization feature would be perfect if it was fully working. But many keep reporting all sort of issues and errors with it. Depending on the project and BP code it might work or not. Will Epic Games ever fix Nativization? That is the big question.
You’re right. I tried it a few times and then switched to translating my blueprints to C++ because of the bugs ![]()