There is a simple move to location function for controllers. It’s some kind of pathfinding. But is there a way to show the calculated path?
Can I do this with blueprints or do I have to modify the function with c++?
I’m afraid you will have to use C++. There is no way to get that data in blueprint without modifying the source.
Is this is a 5 year+ necrobump?! Why?
Also, yes you can. Get Current Path from the *Controller *> Get Points. Once you have the points, the world is your oyster.