Draw Texture Coordinates into rendertarget,It’s very useful.By this way we can trace SkeletonMesh’s Texture Coordinates.we can put infomations in some textures/image,and take them out with Texture coordinates.
This will be possible in 4.13 with a scene capture and WorldPositionOffset:
Oh my… what are those new longer nodes all about :O?
Short version: In 4.13 you can draw to a render target from blueprint to implement a bunch of stateful, multi-pass graphics features.
Full description in the final 4.13 release notes
well,how to use it?I want to Draw mesh and skeletalmesh’s Texture Coordinates into rendertarget:confused: