Draw Text From Actor Class?

So I’m trying to draw text from an actor blueprint and I’ve tried a custom event to the Player HUD and I’ve straight up tried drawing it on the screen.

So pretty much what I’m asking is what is the best way? If the best way is to call the “Draw Text” function in the actor class how do I get the target for it?

If I understood you correctly, you can reference the target by casting to it